Latest Posts

Instructional Design – Week 4

The basis of Instructional Design is the "how to" of an interactive design. Visual Instruction (leaflets): generally language free which allow for the same instructions to be used internationallyYou must be considerate of language barriersVideos may not be the best for instructions as everything is important and will be too much information for the audience… Continue reading Instructional Design – Week 4

Design Patterns – Week 3

Design for mobile first; it's easier adapting a smaller design for a bigger screen than the other way aroundPatterns solve a design problem (but they're not the only solution) Patterns: 1. The Hamburger Menu Easily recognisableOften displayed top left or right of user interfaceReveals menu when clicked 2. Account Registration 3. Long Scroll 4. Card… Continue reading Design Patterns – Week 3

Interaction Design – Week 1

Interactive Design is the creating of interactive products that connect user and to technology to information Interactive Designers have 3 questions they have to answer: How do you do?How do you feel?How do you know? Various disciplines and design practices contribute to interactive design. They each frame the tasks differently Interactivity: relating to a program… Continue reading Interaction Design – Week 1

Context – Week 2

Context includes: context for us and contexts of use.Ver plank identifies 8 steps of the process of interactive design: invention (includes error), idea, metaphor, scenario (design), task (engineer), model and representation.Sketches are important because they help us understand, define and frame the problem.Flow charts help show missing information, the most appropriate next steps, potential directions… Continue reading Context – Week 2