Precedent Presentation

Plastic Adrift http://plasticadrift.org/?lat=-36.3&lng=152.9&center=-5&startmon=jan&direction=fwd ·     What is the interactive about? How plastic moves in the ocean and plastic litter in the water. It enlightens the users about the effect of plastic litter and where it ends up using an animation fast forwarding to different times Plastic adrift is a website created by a team of 3:… Continue reading Precedent Presentation

UI Visual Design Patterns – Week 7

User experience vs User Interface; User Experience is defined by: PersonasUser storiesUser researchUsability testing User Interface is defined by: LayoutVisual designBranding They are both linked through wireframes User Experience is broken down into: Look, Feel and Usability Look: Credibility, Trust, Harmony and SpiritFeel: Joy of use, Interaction and ReactionUsability: Functionality, Individuality and Predictability Common navigation… Continue reading UI Visual Design Patterns – Week 7

Scenarios – Week 6

User scenarios let you test your site structure before it's fully developed and isolate problems before they become problemsThey also let you understand what your future look for on your websiteScenarios should highlight the; Who, What, When, Where, How and WhyPersonas guide designs from start to endScenarios aren't predictions but foreseeable interactions users will have… Continue reading Scenarios – Week 6

Personas – Week 5

User Persona User personas are fictional users representative of our intended users which we can reference to inform and validate our designUser personas help you design with a clear vision of your intended audience/user in mind (helps you give shape to your user base) User Personas should include: AgeSexOccupationHobbiesLikes/DislikesOther details germane to the product e.g.… Continue reading Personas – Week 5